Napoleonic Wargame Club (NWC)
- Dedicated to Napoleonic Wargaming in a Fun and Casual Place -
Napoleonic Wargame Tournament
Tournament Questions? Contact John Corbin at [chief_of_staff at rogers dot com]
La Grande Armée officers will command the French forces in the scenarios. Allied Coalition officers will command the Coalition forces in the scenarios.
The scenarios used will come from the following games:
- HPS Waterloo
- 1814 Gathering of Eagles
- Bonaparte's Peninsula War
- Campaign Austerlitz
I know not all titles are listed and players can choose from a title not listed so long as the scenario is balanced and agreeable to both parties.
First round games will be with scenarios of 20 turns or less.
Second round games will be with scenarios between 20 and 30 turns.
Third round games will be with scenarios between 30 and 40 turns.
Final round will be a scenario of greater than 40 turns but not a huge monster scenario.
Rules for MOE V:
While I usually try to keep house rules to a minimum, I have decided to implement a set of house rules that will “force” players to game in a more historical fashion. However, rules are inevitably broken, so I ask players to use their sense of fair play to resolve those situations that arise. I will act as arbitrator in those situations where the opponents cannot agree or where a rule needs to be interpreted. Naturally, all my decisions are final.
All games are decided by victory level. However, should a game end in a draw (and many will) then the game will be decided according to the following rule:
Should a game end in a draw, the winner will be decided based on casualty differentials. The casualty point differential (cpd) is simply the numerical difference in casualty points incurred by each army in the game (includes infantry, cavalry, artillery, and officer casualty points). To calculate the cpd subtract the Allied casualty points from the French casualty points. Objective points are not counted in the Casualty Differential. DO NOT REPORT THE FINAL SCORE GIVEN IN THE VICTORY LEVEL DIALOGE; REPORT ONLY THE CASUALTY POINT DIFFERENTIAL.
To accommodate the number of players, a few officers that lose their first round game will qualify for a loser bracket – and gain a second chance. There are only a limited number of slots in the loser bracket. Those officers who lose their first round game with the lowest casualty point differentials will qualify for a second round game in the loser bracket. At this time, I anticipate only a few openings in the loser bracket. Therefore, all officers should try to “die hard” in round 1.
Master of Europe Tournament Rules:
M – MELEE
M.0 Players must agree before the game to use either the “no melee elimination optional rule” or an Embedded Melee house rule.
M.1 If the “no melee elimination optional rule” IS NOT BEING USED, then all melée combat takes place in an Embedded Melée Phase within the player turn. The player may move and/or fire as many units as he wishes, setting up his melée combats for the turn. He then executes ALL melée combats. He may then move and/or fire any units still eligible to do so, but may not conduct any further melée combat for the remainder of the turn. Players will have to agree on whether or not the optional rule or the embedded melee phase, or both, is in effect.
M.2 Melée attacks against skirmishers (if numbering less than 100), wagons, and/or leaders may be conducted at any time during the turn. Overruns by charging cavalry can occur BEFORE the embedded melee phase.
M.3 IF THE EMBEDDED MELEE RULE IS IN EFFECT: Charging cavalry may still melée multiple hexes in one turn, but the first two of these melées must take place within the embedded Melée Phase. For example, charging cavalry MUST initiate their first melee within the melee phase. It may then attack a second hex BEFORE melees involving other units are initiated. In other words, charging cavalry can conduct two (2) melees BEFORE all other melees are conducted. This allows cavalry an opportunity (though limited) to penetrate and cut off retreat routes. AFTER all other melees are done, then charging cavalry can undertake their third and fourth melees if they desire. After the initial melee, attacking cavalry can move through clear terrain, overrun skirmishers, artillery, and wagons without restriction. These actions do not count as melees. Cavalry intending to conduct such melée attacks must, obviously, charge BEFORE the embedded Melée Phase.
S – SKIRMISHERS
S.1 Skirmishers in clear terrain must remain within 3 hexes of any unit of their brigade when an enemy unit is in sight and is within 20 hexes.
S.2 Skirmishers that are in the open may use any bde of their division to be attached to if all of the formed infantry of their bde is destroyed.
S.3 Skms may melée other skms, artillery, or wagons and/or unaccompanied leaders without restriction. However, skms can only melee formed units (ordered or disordered) if the units are of equal or less strength than the attacking skms.
S.4 Skirmishers that are deployed in the open at the beginning of a scenario may remain in place or may advance for cover. If they advance towards the enemy without formed inf they must make it to cover in one move.
S.5 NEW: Cavalry units with a strength of less than 25 men cannot be used in covered terrain to block road movement of larger units (also see miscellaneous rule #8).
C – CAVALRY
C.1 Cavalry may not charge into covered terrain (villages, towns, woods, marshes, chateaux, etc.). They may however continue a charge-melee into one hex of covered terrain but the first melee must have occurred against a noncovered terrain hex. Cavalry may charge across hedges, embankments, and streams.
1. Artillery may not enter any chateau hex unless forced by combat to retreat into a chateau. If this occurs, then the artillery cannot unlimber.
2. Leaders and supply wagons will not be used to take enemy objective hexes or to prevent the retreat of enemy units.
5. Squares: Squares are not allowed to be formed in (or move into) covered terrain. If the cavalry can't get to you why form square?
6. ZOC's and Retreats: Individual officers and wagons can never be used to prevent retreats.
7. Units may be voluntarily removed from the map board without penalty unless those units would be isolated with zone of control (if zoc extended beyond the map edge).
8. NEW: Formed units with a strength of 25 or less cannot move next to enemy units, may not be used to block retreat routes, and should generally be withdrawn from the front lines whenever possible.
Cover hexside: hedges, forts, creeks, walls, streams, rivers... Any hexside that would disorder line infantry passing through it.
Cover terrain (hex): woods, rough, marsh, orchards, village... Any hex that would disorder line infantry entering it.
When estimating enemy strength, assume ‘??’ = 50.
|Div: division||Bde: brigade||Reg: regiment||Bn: battallion|
|Coy: company||Bty: battery||Arty: artillery||Cav: cavalry|
|Inf: infantry||Skm: skirmishers|
Général de Brigade Antonio Zinno
1er Régiment des Flanqueurs de la Garde Impériale
Field Marshal Sir Andrew Moss, 1st Duke of Wellington K.T.
Commander-in-Chief (CiC) of the Allied Coalition
Maréchal d'Empire Colin Knox, Grand-duc de Austerlitz et Comte de Argentan
Commandant de la La Vieille Garde
General-Feldmarshal Count Anton Kosyanenko
2nd Grenadier Division (Leib-Guard Cuirassier Regiment)
Général Dejan Zupancic, Grand-duc d'Eylau et Comte de St. Pol
Brigade de Voltigeurs de la Jeune Garde
General der Kavallerie Wilhelm Prinz Peters von Dennewitz
|Major Coalition Victory|
Colonel Ed Blackburn
13ème Régiment d'Infanterie Légère
Field Marshal Sir "Lucky" Jim Hall, 1st Duke of York & Albany K.G
Commander of the Anglo-Allied Army (AAA)
Général Ernie Sands
Chef d'état-major du Vème Corps
Feldmarschall Jim Erzherzog Pfluecke von Teschen
Kommandeur der Austro-Prussian-Swedish Armee
|Major Coalition Victory|
Général Mark Oakford, Duc de Smolensk et Comte d'Autun
Escadron de Mamelouks de la Garde Impériale
General-Mayor Petr Michalek
27th Infanrtry Division (Leib-Guard Izmailovski Regiment)
Maréchal d'Empire Paco Palamo, Prince d'Essling et Duc d'Abrante
1er Régiment des Grenadiers à Pied de la Garde Impériale
Field Marshal Sir Ken Jones, 1st Duke of Uxbridge & Anglesey K.G.
Cavalry Corps Commander
|Major French Victory|
Maréchal d'Empire Theron Lambert, Grand-duc de Montereau et Duc d'Angers
Cavalerie de la Vieille Garde
Feldmarschall Stefano Freiherr Ciampoli von Toskana
|Major French Victory|
Maréchal d'Empire Zbyszek Pietras, Grand-duc de Dantzig et Comte de Bourges
2e bataillon, 3e Régiment des Grenadiers à Pied de la Garde Impériale (Hollandais)
Podporuchik Andrei Tushin (Unikorn)
50th Jager Regiment
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Last Updated: August 19, 2017 1:51 PM